The campaign led them through many coastal towns, all of which were managed via the Dynamic Campaign Map, which is a map system that will be quite familiar to anyone who has played a Civilization game. The lucky few that got to experience the early build experienced a play session that had them directing a battle near the coastal city of Naples, leading their troops to try and capture the mountain cathedral stronghold known as Montecasino. And you know, they’re right about that: how much World War II media content have you seen that focused on the Mediterranean? Why there specifically? Well, Relic says it is because that part of the war is rarely focused on in media, despite the heroic stories that took place there. The setting, as always, is World War II, but this time, players will be put in control of the Allied Mediterranean campaign. These changes, along with that turn-based element we talked about, make for a truly large single-player experience, all while giving players great control over how the campaign plays out. We know we said it was a familiar experience for fans, but it does actually have a lot of improvements that will provide players with much better control of both the larger battlefield and their individual squads. While the game is still pretty far off, a select few have recently been given access to an early preview build of Company of Heroes 3 for the PC, and through that brief glimpse, we can learn a lot about how Relic’s return to form will go about its business. By doing this, players will have the capability to more or less create their own single-player campaign experiences. That turn-based strategy aspect will allow players to have great control over the larger flow of the war itself, having a hand in a lot more of the logistics of strategic strokes of a theater of war. Unlike other entries in the franchise, this one comes with a turn-based strategy element to go along with that more familiar RTS aspect. However, there is something new to come to Company of Heroes 3 that the earlier games didn’t have. As always, cover, flanking, and good planning are far more important than how many troops you can throw around. Relic Entertainment’s take on World War II real-time strategy hits all the usual beats, focusing more on adept and careful command of individual squads than huge armies and a lot of clicking.
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For good or for ill, much of the gameplay you’ll find in Company of Heroes 3 is exactly what you’d expect based on experience with those previous games.
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Most of the people reading this review are probably well aware of how it basically goes, thanks to experience with one of the prior games.
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Company of Heroes is a storied and respected franchise of strategy war games beloved by many.